Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, entity Adjustments and more

Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, entity Adjustments and more

Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more

With the onset of the Patch 1.7.26 Update in the Advanced Server in Mobile Legends, developers have introduced a flurry of Hero Adjustments/changes along with some minor Battlefield and System adjustments. Let us break down the Mobile Legends Patch 1.7.26 Update in detail.
Mobile Legends Patch 1.7.26 Update: Hero Adjustments
Aulus (Buffed)
Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more

Image via MOONTON Games

Experimental Changes: The developers hope to see the following changes improve players’ user experience with Aulus, and reduce their reliance upon damage-dealing equipment. This way he’ll be more capable of taking on a role where he works well whether on the offensive or defensive.
Passive (~)
Enhanced Basic Attack’s Damage: 130% Physical Attack >> 60-200 + 100% Physical Attack
Stack Conditions: Each Basic Attack adds 1 stack >> Gain 1 stack per second after Aulus deals damage to any target
Skill 1 (^)
Skill Revamp: The skill now takes effect immediately when tapped. Aulus removes all slow effects and gains 30-45% extra Movement Speed and 30% Damage Reduction against attacks from the front for 3s.
Cooldown: 12-7s >> 10-7s
Skill 2 (~)
Attack Speed Boost: 140% >> 200%
HP Regen: 30+60% Extra Physical Attack >> 50-200 + 30% Extra Physical Attack
The calculation of Enhanced Basic Attacks duration is now optimized. Each Basic Attack now refreshes the duration of any remaining stacks.
Ultimate (^)
New Effect: Slows the target by 90% for 0.5s upon cast.
Minotaur (^)
Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more
Image via Moonton

Experimental Changes: Minotaur’s Ultimate is formidable in teamfights, but its demanding conditions resulted in it being difficult to pull off in higher levels of play. The developers have reduced the requirements for Minotaur to cast his Ultimate and its effects, while increasing his skill’s control capability to ensure he can perform well before Lv. 4, too.
Passive (^)
Rage built up no longer dissipates.
Skill 1 and Enhanced Skill 1 (^)
New Effect: Targets hit are knocked airborne a slight distance.
Ultimate (V)
Rage Gain: 5 >> 3 Times
Enhanced Ultimate (V)
The first two phases no longer knock targets airborne but slow them by 70% instead.
Odette (Buffed)
Experimental Changes: Odette enjoys the strongest AOE Damage capabilities in the game, but it was too easy for enemies to interrupt her. With the following changes, we plan to make it easier for Odette players to position themselves properly and steer clear of danger.
Ultimate (^)
Instead of a Dash before casting the Ultimate, Odette now casts it where she stands, and can dash while casting.
Yve (Adjusted)
By reducing the area of Yve’s Starfield, the developers are cracking down on her previous capacity to dive at almost no cost. They are bolstering her damage-dealing capabilities to compensate for this.
Skill 1 (^)
Base Damage: 170-320 + 70% Magic Power >> 200-400 + 80% Magic Power
Ultimate (V)
Starfield Area: 7*7 >> 5*5 (the size of each block within this area remains unchanged.)
Cooldown: 65-55s >> 55-45s
Tap Damage: 360-490 + 110% Magic Power >> 340-540 + 120% Magic Power
Zhask (Buffed)
Developers have slightly improved how Zhask’s Skill 3 casts when in his default form.
Skill 3 (^)
Cast Time: 0.4s >> 0.2s
Spread: 5 Nightmeric Clones across 1 row >> 6 Nightmeric Clones across 2 rows
Hylos (Buffed)
Developers wanted to shorten the time it takes for Hylos to reach max Ring of Punishment stacks, and draw the focus to starts, where he slows enemies.
Skill 2 (^)
Max Stacks: 10 >> 6
Movement Speed Reduced per Stack: 4-6% >> 5-10%
Attack Speed Reduced per Stack: 5% >> 10%-20%
Damage Increased per Stack: 5-20% >> 6-26%
Leomord (Buffed)
Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more
Image via MOONTON Games

Developers had hoped that the following changes will grant Leomord more mobility, survivability and better reap abilities.
Passive (^)
Crit Conditions: Below 35% HP >> Below 50% HP
Skill 2 (^)
Cooldown: 14-9s >> 10s
Enhanced Skill 2 (^)
Cooldown: 7.5-5s >> 6s
Ultimate (^)
Defense Buff: 40-80 >> 30-110
Martis (^)
Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more
Image via Moonton Games

Martis’ adaptability and ability to pull off consecutive reaps have slightly been increased.
Passive (^)
New Effect: At full stacks, Martis gains an additional 32-200 Physical Attack (scales with level).
Skill 2 (^)
New Effect: With the first Dash, Martis can move right through thin walls.
Harith (^)
The development of Harith’s equipment in the late game has been slightly strengthened.
Skill 2 (^)
Shield Magic Power Bonus: 80% >> 120%
Basic Attack Damage Magic Power Bonus: 120% >>160%
Hayabusa (^)
Hayabusa’s early-game damage has been slightly increased, and allowed for a larger margin of error in the late game.
Skill 2 (^)
Duration: 5s >> 6s
[Ultimate] (^)
Base Damage: 130-150 >> 140 (at all levels.)
Extra Damage: 45-55 >> 45-75
Terizla (^)
Developers have slightly reverted a previous nerf to Terizla, increasing his key damage-dealing techniques.
Skill 2 (^)
Cooldown: 9-7s >> 7-4.5s
Physical Attack Bonuses from First 2 Instances Damage Dealt: 125% >> 160%
Harley (^)
Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more
Image via Moonton

Developers have improved Harley’s adaptability and skill cap by reducing the cooldown of his Skill 2.
Skill 2 (^)
Cooldown: 13-8s >> 10-7s
They no longer possess has his previous Movement Speed buff.
Joy (^)
Skill 2 (^)
Cooldown: 10-8s >> 8-6s
Fredrinn (^)
Passive (^)
Damage-to-Crystal Energy Conversion Ratio: 85% >> 100%
Ultimate (V)
Crystal Energy Bonus: 35% >> 30%
Johnson (^)
Developers wanted to diversify Johnson’s play style.
Skill 2 (^)
Fixed an issue where the skill deals incorrect extra damage to creeps.
Extra damage to creeps: 50% >> 60%
Mobile Legends Patch 1.7.26 Update: Battlefield and System Adjustments
System Adjustments
The Mythic Rank point algorithm now grants more points for victories is now improved.
The invite popup messages, now show player gender, Rank and other info is now improved.
Communication features in lobbies, and Quick Chat is now improved.
Battlefield Adjustments
An issue was fixed where Diggie’s Ultimate could be cast even when Suppressed.
An issue was fixed where Argus’ Skill 2 couldn’t weaken (deal continuous damage to) the Turtle or Lord.
That’s all for today’s breakdown of the Mobile Legends Patch 1.7.26 Update in the Advanced Server. Let us know in the comments section below!
With the onset of the Patch 1.7.26 Update in the Advanced Server in Mobile Legends, developers have introduced a flurry of Hero Adjustments/changes along with some minor Battlefield and System adjustments. Let us break down the Mobile Legends Patch 1.7.26 Update in detail.
Mobile Legends Patch 1.7.26 Update: Hero Adjustments
Aulus (Buffed)
Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more
Image via MOONTON Games

Experimental Changes: The developers hope to see the following changes improve players’ user experience with Aulus, and reduce their reliance upon damage-dealing equipment. This way he’ll be more capable of taking on a role where he works well whether on the offensive or defensive.
Passive (~)
Enhanced Basic Attack’s Damage: 130% Physical Attack >> 60-200 + 100% Physical Attack
Stack Conditions: Each Basic Attack adds 1 stack >> Gain 1 stack per second after Aulus deals damage to any target
Skill 1 (^)
Skill Revamp: The skill now takes effect immediately when tapped. Aulus removes all slow effects and gains 30-45% extra Movement Speed and 30% Damage Reduction against attacks from the front for 3s.
Cooldown: 12-7s >> 10-7s
Skill 2 (~)
Attack Speed Boost: 140% >> 200%
HP Regen: 30+60% Extra Physical Attack >> 50-200 + 30% Extra Physical Attack
The calculation of Enhanced Basic Attacks duration is now optimized. Each Basic Attack now refreshes the duration of any remaining stacks.
Ultimate (^)
New Effect: Slows the target by 90% for 0.5s upon cast.
Minotaur (^)
Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more
Image via Moonton

Experimental Changes: Minotaur’s Ultimate is formidable in teamfights, but its demanding conditions resulted in it being difficult to pull off in higher levels of play. The developers have reduced the requirements for Minotaur to cast his Ultimate and its effects, while increasing his skill’s control capability to ensure he can perform well before Lv. 4, too.
Passive (^)
Rage built up no longer dissipates.
Skill 1 and Enhanced Skill 1 (^)
New Effect: Targets hit are knocked airborne a slight distance.
Ultimate (V)
Rage Gain: 5 >> 3 Times
Enhanced Ultimate (V)
The first two phases no longer knock targets airborne but slow them by 70% instead.
Odette (Buffed)
Experimental Changes: Odette enjoys the strongest AOE Damage capabilities in the game, but it was too easy for enemies to interrupt her. With the following changes, we plan to make it easier for Odette players to position themselves properly and steer clear of danger.
Ultimate (^)
Instead of a Dash before casting the Ultimate, Odette now casts it where she stands, and can dash while casting.
Yve (Adjusted)
By reducing the area of Yve’s Starfield, the developers are cracking down on her previous capacity to dive at almost no cost. They are bolstering her damage-dealing capabilities to compensate for this.
Skill 1 (^)
Base Damage: 170-320 + 70% Magic Power >> 200-400 + 80% Magic Power
Ultimate (V)
Starfield Area: 7*7 >> 5*5 (the size of each block within this area remains unchanged.)
Cooldown: 65-55s >> 55-45s
Tap Damage: 360-490 + 110% Magic Power >> 340-540 + 120% Magic Power
Zhask (Buffed)
Developers have slightly improved how Zhask’s Skill 3 casts when in his default form.
Skill 3 (^)
Cast Time: 0.4s >> 0.2s
Spread: 5 Nightmeric Clones across 1 row >> 6 Nightmeric Clones across 2 rows
Hylos (Buffed)
Developers wanted to shorten the time it takes for Hylos to reach max Ring of Punishment stacks, and draw the focus to starts, where he slows enemies.
Skill 2 (^)
Max Stacks: 10 >> 6
Movement Speed Reduced per Stack: 4-6% >> 5-10%
Attack Speed Reduced per Stack: 5% >> 10%-20%
Damage Increased per Stack: 5-20% >> 6-26%
Leomord (Buffed)
Mobile Legends Patch 1.7.26 Update: Hero Adjustments, Battlefield, System Adjustments and more
Image via MOONTON Games

Developers had hoped that the following changes will grant Leomord more mobility, survivability and better reap abilities.
Passive (^)
Crit Conditions: Below 35% HP >> Below 50% HP
Skill 2 (^)
Cooldown: 14-9s >> 10s
Enhanced Skill 2 (^)
Cooldown: 7.5-5s >> 6s
Ultimate (^)
Defense Buff: 40-80 >> 30-110
Martis (^)
[photo9]
Image via Moonton Games

Martis’ adaptability and ability to pull off consecutive reaps have slightly been increased.
Passive (^)
New Effect: At full stacks, Martis gains an additional 32-200 Physical Attack (scales with level).
Skill 2 (^)
New Effect: With the first Dash, Martis can move right through thin walls.
Harith (^)
The development of Harith’s equipment in the late game has been slightly strengthened.
Skill 2 (^)
Shield Magic Power Bonus: 80% >> 120%
Basic Attack Damage Magic Power Bonus: 120% >>160%
Hayabusa (^)
Hayabusa’s early-game damage has been slightly increased, and allowed for a larger margin of error in the late game.
Skill 2 (^)
Duration: 5s >> 6s
[Ultimate] (^)
Base Damage: 130-150 >> 140 (at all levels.)
Extra Damage: 45-55 >> 45-75
Terizla (^)
Developers have slightly reverted a previous nerf to Terizla, increasing his key damage-dealing techniques.
Skill 2 (^)
Cooldown: 9-7s >> 7-4.5s
Physical Attack Bonuses from First 2 Instances Damage Dealt: 125% >> 160%
Harley (^)
[photo10]
Image via Moonton

Developers have improved Harley’s adaptability and skill cap by reducing the cooldown of his Skill 2.
Skill 2 (^)
Cooldown: 13-8s >> 10-7s
They no longer possess has his previous Movement Speed buff.
Joy (^)
Skill 2 (^)
Cooldown: 10-8s >> 8-6s
Fredrinn (^)
Passive (^)
Damage-to-Crystal Energy Conversion Ratio: 85% >> 100%
Ultimate (V)
Crystal Energy Bonus: 35% >> 30%
Johnson (^)
Developers wanted to diversify Johnson’s play style.
Skill 2 (^)
Fixed an issue where the skill deals incorrect extra damage to creeps.
Extra damage to creeps: 50% >> 60%
Mobile Legends Patch 1.7.26 Update: Battlefield and System Adjustments
System Adjustments
The Mythic Rank point algorithm now grants more points for victories is now improved.
The invite popup messages, now show player gender, Rank and other info is now improved.
Communication features in lobbies, and Quick Chat is now improved.
Battlefield Adjustments
An issue was fixed where Diggie’s Ultimate could be cast even when Suppressed.
An issue was fixed where Argus’ Skill 2 couldn’t weaken (deal continuous damage to) the Turtle or Lord.
That’s all for today’s breakdown of the Mobile Legends Patch 1.7.26 Update in the Advanced Server. Let us know in the comments section below!

Source:https://gamingonphone.com/news/mobile-legends-patch-1-7-26-update/

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